structured time

JJ Neff jjneff at yahoo.com
Tue Apr 4 08:37:23 EDT 2000


Quake is far superior when played on a LAN.  On a LAN you are limited to Server
power and number of cables and hubs.  Over any WAN link you add latency and
"ping O' deaths".  NOT TO SAY that one should not play on a WAN.  If you have
anything faster than a dial-up you will get reasonable play but there is a
whole realm of things to learn, config files, and tweaking galore to get the
ultimate frame-rate and ping rate.  THen there is the ultimate battle between
HPB's and LPW's (High ping Bastards, Low ping Whiners).

I just got my Quake 2 playing on my Linux box and I have to admit it kinda
sucks.  Dropping frames all over the place, sound is horrible.  Unplayable.  It
has been way too long since I played Quake so I have forgotten all the config
files I need to tweak.  Also the fact that I am on a little 200Mhz with an
original Voodoo and only 48 Mb RAM may have something to do with it.  It will
get better as I relearn the best ways to run.

JJN

--- "Dennis J. Eberl" <dje at pcom.net> wrote:
> jsimmons at acsu.buffalo.edu wrote:
> 
> > > How many can play at once?
> >
> > I believe 16 can play at the same time for Quake. I remember once John
> > Carmack posted his dream was to have it so you could have thousand of play
> > playing at the same time. He tried to get as may as 128 players to run in
> > the orginal quake. The problem is modems can't cut it :(
> 
> Far out.
> 
> 

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